Indestructability. if this weapon is destroyed, it can be re made in a 30 minute session by the wearer of the sword's amulet. the special rules for magic weapons also apply to this creature/weapon.
False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal weapon.
Shape Change. the wearer of this creature's corresponding amulet can change the look of this weapon, and replace its current weapon type with any other, but the damage stays the same. they can also replace the current damage type to the one corresponding to the weapon's form. eg. piercing for spears. and they can also change the damage type to radiant or necrotic.
all possible damage types: radiant, necrotic, slashing, piercing and bludgeoning.
greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6+ 2) slashing damage.
Parry: you can command the Sword(s) to protect you, hovering around you. You gain extra AC equal to the amount of swords orbiting you, to a maximum of +5. when a creature is within 5ft of you, the swords create a defensive barrier with 3 swords, improving your AC by 10 against the selected creature, but lowers the AC gained otherwise to the amount of swords remaining, to a maximum of +2.
Description
A magically animated sword dances through the air, fighting like a warrior that can’t be injured.
Previous Versions
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1/25/2021 10:39:42 PM
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4
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0
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1
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Coming Soon
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