Ambusher. In the first round of combat, the Vscarden has advantage on attack rolls against any creature it surprised.
Devil's Sight. Magical darkness doesn't impede the Vscarden's darkvision.
Magic Resistance. The Vscarden has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The Vscarden's spellcasting ability is Charisma (Spell save DC 12). The Vscarden can innately cast the following spells, requiring no material components.
At will: Minor illusion
3/Day each: Arcane Mirage
Invisibility. The Vscarden is invisible until attacked.
Multiattack. The Vscarden makes two claw attacks.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Unease (Recharge 3). All creatures of the Vscarden's choice in line of sight of the Vscarden that aren't aware of its presence must make a DC 15 Wisdom saving throw or have to roll once on the short term madness table in the DM's guide.
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Description
The Vscarden is a fiend that lives in ancient, dark buildings. It lives alone, and doesn't need food to live. It hunts for the fun of it, stalking its prey. It messes with its preys head, causing it to go mad and then attacking it.
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