Spellcasting. The Bard is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +2 to hit with spell attacks). The Bard has the following Bard spells prepared:
Cantrips (at will): Vicious Mockery, True Strike
1st level (4 slots): Cure Wounds, Disguise Self, Faerie Fire, Heroism 2nd level (2 slots): Invisibility, Pyrotechnics
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra ld6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well
Bardic Inspiration d6(2/Long Rest). As a bonus action, a creature (other than you) within 60ft that can hear you gains an inspiration die. For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be used after the roll but before the outcome. (Combat Inspiration. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll, or, when an attack roll is made against the creature, it can use its reaction to roll the die and add the number to its AC against that attack.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 2) piercing damage.
Dagger. Melee/Ranged Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: # (1d4+ 2) piercing damage. [4 item limit]
Description
Specialist Rakankrak has known Lieutenant Oakenshield for a while. He's a friend of the family and a bit of a troublemaker. He usually ventures off in search of gigs and ladies, but when he heard the dwarves were taking back Fjordnost Mountain he dropped everything to take back his ancestor's home.
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