Huge Celestial, Chaotic Good
Armor Class 18 Natural Armor
Hit Points 45 (6d10 + 2)
Speed 40 ft., Walk 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws DEX +7, WIS +6
Skills Perception +6
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Prone
Senses Darkvision, Passive Perception 20
Languages All but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Wings. Valefor has a flyng speed of 40ft.

Spellcasting. Valefor is a 3-level spellcaster. Its spellcasting ability is WIS (spell save DC 14, +5 to hit with spell attacks). Valefor has following sorcerer spells prepared:
Cantrips (at will): Fire Bolt, Ray of Frost, Lightning Lure, Shape Water
1st level (4 slots): Sleep, Chromatic Orb

Actions

Talons. Melee Weapon Attack +6, reach 5 ft., 1 target. Hit: 14 (2d8 + 4) piercing damage

Sonic Wings. Ranged Weapon Attack: +6 to hit, reach 10 ft., 4 target. Hit: 10 (2d6 + 4) force damage. 

Energy Ray (Recharge 6).  Valefor lets out a beam that shoots in a straight line in a horizontal direction within 30ft. Creatures must make a DC 14 dexterity saving throw and take 3d10+3 radiant damage on a fail, and half as much on a success. Creatures that drop below 0 hit point are incinerated.

Energy Blast (Recharge 12). Valefor casts the spell Fireball at 3rd level, except the damage is radiant. Creatures caught in the blast have disadvantage on the saving throw. If Valefor was summoned by a summoner, the spell is upcasted depending on the level of the summoner (Lvl 3=SpLvl 3, Lvl 12=SpLvl 6, Lvl 18=SpLvl 9)

Reactions

Opportunity Attack.

Description

Eagle-like with a muscular feminine body. Red feathers and large wings with loops hanging off of it's wings.

Habitat: Grassland

Jeronimus

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