Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 9) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 9) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Legendary Resistance 3 /day can successfully save when Alya fails a save.
Cyclone: Ayla can cause a cyclone throwing any creature or item within 5 ft. of her is thrown in a random direction 30ft away causing (3D6) bludgeoning damage a Dex save of 25 or be knocked prone. The cyclone lasts for 1D8 turns and moves in a random direction 15 ft. Items that hit a creature cause an additional 3D6 bludgeoning damage.
Description
Alya an air Titan is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. She is summoned to the material plane using a magical bottle of Storming air. The bottle must be smashed on the shrine of air in the air Temple located in the white wilds.
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