Unstable. As this device is activated, check for failure. Roll a d20. One a 1, roll a d6. On a 1 or 2, the device is drained and cannot be used again.
Volatile: If the device is inert (or at 0 HP) and it is attacked, the power device inside may explode. If the device takes 50 additional HP of damage past 0 with an AC of 30, the chaos energy cube inside will explode dealing 20d6 damage to all creates within a 50' radius.
Recharge: If this device is reduced to 0 HP, it will fall to the ground and cannot be used again for d6 days. Each combat encounter the user involved in reduces the # of days by 1 as it absorbs the latent chaos.
Melee Attack. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage.
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Description
This device appears to be a steel sphere about ten inches across. When activated, it rises up into the air, floating under its own power. As it does, tiny slits open in its surface, producing blades, sharp points, and hooks. For the next 10 rounds, any creature the activator attacks in melee combat receives an attack immediately afterward from the sphere as well, as it moves in close and slashes with its blades. The sphere has
an attack bonus of +10 and inflicts 2d6+3 points of piercing/slashing damage.
The user can use a Bonus Action to recall the device.
It has AC 21 and 60 hit points.
Because of its size, it must move into an opponent’s space to attack, thus drawing an
attack of opportunity each time. It cannot grapple or make any other special maneuvers. While activated, it moves with the activator, never straying more than ten feet. If the activator makes no attacks, the sphere makes no attacks and hovers nearby. After 10 rounds ends, the sphere drops to the ground.
This device comes from Monte' Cook's Ptolus supplement.
Previous Versions
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1/26/2021 8:26:13 AM
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2
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1
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Coming Soon
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