Wind-up. As an action, you can use the key to wind the monkey, after which it consumes a little life force of the user. It takes 1 hit point of the person who wound it. The monkey will then follow the person who wound it for 12 hours. At the end of that duration, the clockwork monkey stops until wound up again.
Muscial Assistance. The monkey can assist it's owner in performance checks, giving advantage on the roll. Or make the roll itself.
Description
This Tiny clockwork monkey made of cloth, copper and tin comes with a copper wind-up key.
As an action, you can use the key to wind the monkey, after which it consumes a little life force of the user. It takes 1 hit point of the person who wound it. The monkey will then follow the person who wound it for 12 hours. At the end of that duration, the clockwork monkey stops until wound up again. The monkey has AC 5, 1 hit point, and a walking speed of 30 feet. If it is killed, the monkey is broken. A clockwork monkey has proficiency in a musical instrument (Cymbals) and can assist in a performance roll, or make one himself at [roll]1d20+5[/roll] using cymbals.
As an action, you can muffle the sounds and movement by wrapping it and stuffing it in a backpack / pants / sack / skinmanifold.
Previous Versions
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1/26/2021 9:49:25 AM
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4
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1
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1/26/2021 9:50:27 AM
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5
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0
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Coming Soon
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