Tiny unknown, Chaotic Neutral
Armor Class 7 ethereal
Hit Points 9 (1d10 + 4)
Speed 20 ft.
STR
9 (-1)
DEX
5 (-3)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Blindsight 60ft, Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pain is gain. whenever Chaos orb takes damage that is not dealt by a good creature it heals or gains temporary hit points of that amount instead. 

Aversion to order. healing spells cast on this creature deal damage instead and are always considered a critical hit.

Actions

Flare. ranged Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 1) Radiant damage. the damage of this attack increases for every 10 hit points this creature has (temporary included) by 1d4 necrotic damage.

Description

this orb is considered chaos incarnate, it starts of almost harmless but after a while begins to feed of the chaos and destruction around it.

Ace13Joker

Comments

Posts Quoted:
Reply
Clear All Quotes