Armor Class
7
ethereal
Hit Points
9
(1d10 + 4)
Speed
20 ft.
STR
9
(-1)
DEX
5
(-3)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Blindsight 60ft, Passive Perception 8
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Pain is gain. whenever Chaos orb takes damage that is not dealt by a good creature it heals or gains temporary hit points of that amount instead.
Aversion to order. healing spells cast on this creature deal damage instead and are always considered a critical hit.
Actions
Flare. ranged Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 1) Radiant damage. the damage of this attack increases for every 10 hit points this creature has (temporary included) by 1d4 necrotic damage.
Description
this orb is considered chaos incarnate, it starts of almost harmless but after a while begins to feed of the chaos and destruction around it.
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