Armor Class
22
plate
Hit Points
50
(30d20 + 30)
Speed
50 ft., Fly 50 ft., Climb 40 ft.
STR
18
(+4)
DEX
30
(+10)
CON
30
(+10)
INT
15
(+2)
WIS
17
(+3)
CHA
30
(+10)
Saving Throws
STR +13, CON +19, CHA +19
Damage Resistances
All
Condition Immunities
Deafened
Senses
Passive Perception 5
Languages
sylvan, commen, drakonic.
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
cantrips, ray of frost, shocking grasp, detect magic, dark beem.
Actions
on any of it's turns it can by will turn from vampire to bat.
Reactions
it can bite and steel blood or turn you into a vampire but still with the same mind but also with a part of his or hers body that makes your charetar want to suck blood.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Actions
it will yous dark beem.
Description
it is a vampire that can turn into a bat. they are also grate friends of all dragons.
Lair and Lair Actions
it is a big stone castle in a dreary graveyard.
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