Huge Swarm of Medium humanoids, Any Alignment
Armor Class 15 Swarm
Hit Points 135 (30d6 + 30)
Speed 30 ft., Climb 10 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +4, CHA +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 9
Languages Common other language as racially/regionally appropriate
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a medium human. The swarm can't regain hit points or gain temporary hit points.

Actions

Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: # (2d8 + 2) physical damage, roll 1d6 - 1-4 bludgeoning, 5 piercing, 6 slashing. 50% chance of being non-lethal damage

 

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

When a brawl breaks out, no one is safe. Punches, beer bottles, chair legs fly out at without regard to who might be hit.

Lair and Lair Actions

 

Lair Actions

On initiative count 10 (losing initiative ties), the brawl takes a lair action to cause one of the following effects; the brawl can’t use the same effect two rounds in a row:

  • Thrown out: One creature located within the swarm is expelled from the swarm in a random direction and takes 1d8 bludgeoning damage unless they succeed at a DC 15 dexterity saving throw
  • Frenzy: one creature located within the swarm takes 3d8 bludgeoning damage unless they succeed at a DC15 Constitution Saving Throw.

 

Monster Tags: humanoid

Habitat: Urban

mgarrett

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