Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a medium human. The swarm can't regain hit points or gain temporary hit points.
Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: # (2d8 + 2) physical damage, roll 1d6 - 1-4 bludgeoning, 5 piercing, 6 slashing. 50% chance of being non-lethal damage
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Description
When a brawl breaks out, no one is safe. Punches, beer bottles, chair legs fly out at without regard to who might be hit.
Lair and Lair Actions
Lair Actions
On initiative count 10 (losing initiative ties), the brawl takes a lair action to cause one of the following effects; the brawl can’t use the same effect two rounds in a row:
- Thrown out: One creature located within the swarm is expelled from the swarm in a random direction and takes 1d8 bludgeoning damage unless they succeed at a DC 15 dexterity saving throw
- Frenzy: one creature located within the swarm takes 3d8 bludgeoning damage unless they succeed at a DC15 Constitution Saving Throw.
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