Medium Humanoid (Thri-Kreen), Neutral
Armor Class 15 (hide armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., Burrow 30 ft., Climb 15 ft.
STR
15 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Senses Darkvision 120 feet, Passive Perception 10
Languages Any one language , nonverbal
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Reactions

Defensive Spray. Reaction: +5 to hit, reach (self) 30 ft. cone., multiple creatures. Hit: 7 (2d6 + 1) cold damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while frozen in this way. The incapacitated target can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Description

Bakukang Beetles live in colonies deep within Nafiraigum, found often within the lower second and upper third levels. It is said that they are largely the cause for the many twists and turns the tunnels have to offer.

Bakukang Beetles are well adapted to the cold and dark. They are generally scavengers, feeding off the less fortunate souls that become lost in Nafiraigum— though elf flesh is considered a delicacy.

Bakukang Beetles appear as medium, humanoid beetles with blue-black exoskeletons and large eyes.

Monster Tags: NPC

Habitat: ArcticMountainUnderdark

Clemencyetcetc

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