Trampling Charge. If the bantha moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Ram. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) bludgeoning damage.
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Description
The large mammalian creatures known as banthas inhabited the desert long before the arrival of the tusken raiders, and had been adopted as mounts and a source of food for generations before they were domesticated by them. Banthas have thick woolly coats, and tough hide to protect them from sandstorms and predation. It is thought that beneath their fur, banthas produce a sticky substance similar to sweat, which helps to regulate temperature during the daylight hours. Unfortunately, this secretion also contains unique pheromones used to attract mates and identify one another in a herd, which also gives them a quite foul and noxious odor, especially on particularly warm days.
Banthas have made excellent mounts and domestic livestock due to their mostly placid and docile nature. However, a bull during breeding season could be easily coaxed into charging if it feels its herd, or its harem, is threatened. Additionally, herds of the creatures can be quite dangerous if one of the dominant males or females of the group is excited or threatened. The entire cluster will charge and trample anything in its wake if lead to do so by their leader.
Banthas aren't especially cautious, and trade poor eyesight for additional protection from the elements. They are only able to see clearly to around 20 feet in front of them, and rely more on their sense of smell and taste to navigate. Additionally, it's thought that the padding on a bantha's feet contain sensory nerves which absorb vibrations more acutely and process that information as many burrowing creatures do. This gives the bantha another layer of awareness as they can sense creatures sneaking up on them in their blind, or underneath, giving them ample opportunity to redirect the herd to safer pastures.
In spite of their outward appearance, banthas are actually more closely related to goats and horses then to mammoths, and have the temperament to match. The shape of their skull resembles that of a horse's, with sharp incisors at the front of the jaw, and large, powerful molars further back used for chewing hard shells and bones along with very fibrous plant material. The most strange feature of the bantha is a prehensile tongue which juts from the mouth and can pick up on certain scents in their environment, not unlike many reptiles of their native environment. The tongue has been observed chiefly being used to grasp at objects outside of the reach of the bantha's clumsy-looking body, and to sift through sand dunes, and between crevices in rock faces, to retrieve small insects, reptiles and other food sources.
A bantha is able to carry two medium passengers or one large passenger comfortably as a mount.
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