Aura of Murder. As long as the night blade is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Improved Defense. The warrior’s AC increases by 1.
Indomitable (1/Day). The warriorcan reroll a saving throw that it fails, but it must use the new result.
Attacker. The warrior gains a +2 bonus to attack rolls.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + 13.
Piercer.
Extra Attack. The warrior can attack two times instead of once, whenever it takes the attack action on its turn.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
+1 Rapier. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage. As a bonus action may make a two-weapon fighting attack. Hit: 5 (1d8+1) piercing damage.
Dual wielder. You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Piercer.
You have achieved a penetrating precision in combat, granting you the following benefits:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.
- When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Description
Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.
Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their victims vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and bleeding.
Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades] whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal’s schemes is futile.
Previous Versions
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1/26/2021 8:10:40 PM
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Coming Soon
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