Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Any four languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The cryomancer has advantage on saving throws against spells and other magical effects.

Spellcasting. The cryomancer is an 17th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The cryomancer has the following spells prepared:

Cantrips (at will): frostbite, light, mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly

4th level (3 slots): elemental bane, fire shield (chill shield only), ice storm

5th level (3 slots): cone of cold, scrying,

6th level (2 slot): freezing sphere, wall of ice,

 

Actions

Ice Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) cold damage.

Create Ice Clone (Recharge 6). After the cryomancer observes a creature that is large or smaller for 3 turns (observing doesn't require a action). It creates a lifelike ice sculpture of the creature and animates it, the scuplture is friendly towards the  cryomancer and obey it's commands, the ice scuplture has statistics like those of the observed creature, except it has Intelligence l and Charisma l, it can't be charmed or frightened, and it lacks any spellcasting or legendary features. A sculpture melts away if it drops to 0 hit points or if 1 minute has past.

Monster Tags: NPC

Habitat: Arctic

lordfatlabrador

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