Magic Resistance. The cryomancer has advantage on saving throws against spells and other magical effects.
Spellcasting. The cryomancer is an 17th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The cryomancer has the following spells prepared:
Cantrips (at will): frostbite, light, mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly
4th level (3 slots): elemental bane, fire shield (chill shield only), ice storm
5th level (3 slots): cone of cold, scrying,
6th level (2 slot): freezing sphere, wall of ice,
Ice Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) cold damage.
Create Ice Clone (Recharge 6). After the cryomancer observes a creature that is large or smaller for 3 turns (observing doesn't require a action). It creates a lifelike ice sculpture of the creature and animates it, the scuplture is friendly towards the cryomancer and obey it's commands, the ice scuplture has statistics like those of the observed creature, except it has Intelligence l and Charisma l, it can't be charmed or frightened, and it lacks any spellcasting or legendary features. A sculpture melts away if it drops to 0 hit points or if 1 minute has past.
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