Amphibious. Shaddai can breathe air and water.
Legendary Resistance (3/Day). If Shaddai fails a saving throw, it can choose to succeed instead.
Adamantine Scales. Shaddai is immune to critical hits.
Limited Magic Immunity. Unless it wishes to be affected, Shaddai is immune to spells of 5th level or lower. It has advantage on saving throws against all other spells and magical effects.
Magic Weapons. Shaddai's weapon attacks are magical.
Regeneration. If Shaddai has at least 1 hit point, it regains 30 hit points at the start of its turn.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Shaddai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Shaddai regains spent legendary actions at the start of its turn. Each legendary action can only be used once per round.
Bite. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 8) slashing damage plus 14 (4d6) cold damage.
Acid Breath. Shaddai exhales acid in 140-foot line that is 10 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Shatter Shell. Shaddai destroys its own armor, launching shrapnel in all directions. Every creature within 50 feet of Shaddai must make a DC 27 Dexterity saving throw, taking 54 (12d8) piercing damage. Shaddai's AC is lowered by 4 until the start of its next turn, at which point the armored scales are reformed.
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