Small Elemental, Neutral Evil
Armor Class 11
Hit Points 33 (6d6 + 5)
Speed 30 ft., Fly 30 ft., Burrow 15 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +3
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Death Burst.

 When the mephit dies, it explodes in a burst of clay. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the clay or until it breaks free.

A creature restrained by the clay can use its action to make a Strength check (DC 15). If it succeeds, it is no longer restrained.

 

False Appearance.

 While the mephit remains motionless, it is indistinguishable from an ordinary mound of clay.

Innate Spellcasting.

 The mephit can innately cast mold earth at will.

Fire Vulnerability.

 When the mephit takes fire damage it must make a (DC 12) constitution saving throw or be partially turned to clay and its speed reduced to 0. On its next turn it must repeat the saving throw and on a fail it fully turns to hardened clay and dies. On a success it turns back to wet clay and is fine.

Actions

Claws.

 Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d6 + 1) bludgeoning damage plus 2 (1d6) poison damage.

Variant: Summon Mephits (1/Day).

 The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Clay hurl (Recharge 4-6).

 The mephit hurls a ball of clay at a single target up to 30ft away. The target takes 9 (2d8+1) bludgeoning damage and must make a Dexterity saving throw (DC 14). On a failed save, the creature is restrained as long as it remains in the clay or until it breaks free. A creature restrained by the clay can use its action to make a Strength check (DC 15). If it succeeds, it is no longer restrained.

Habitat: Underdark

FUDGECheesecak

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