Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
-Multiattack: The zombie can make a Claw and Bite attack as the same Action.
-Claw: melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (d10+3) slashing damage
-Bite: melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 10 (d10 +5) piercing damage
BONUS ACTIONS
-Eat Brain: Once per encounter when the Zombie hits with a bite attack, it can add 10 extra poison and necrotic damage to the attack as a Bonus Action.
-Entrail Splash: Once per encounter as a Bonus Action, the zombie can hurl its entrails. Each living creature in a 25 ft. cone must make a Constitution saving throw with disadvantage or take 10 poison and necrotic damage
-Overwhelm: If an enemy adjacent to the zombie makes an attack that does not include the zombie as a target,
the zombie can make a bite attack against the enemy as a Reaction.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
This monster has been originally created by Frothsof for the free "The Town of Bridgepuddle" 5e adventure.
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