Freezing Fingers. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) cold damage.
Ice Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) cold damage + (1d4 + 2) piercing damage
Ice Wave (Costs 2 Actions). The Artificer of Castle Azera casts Shape Water.
Mist of Azera (Costs 2 Actions). The Artificer of Castle Azera casts Misty Step.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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1/27/2021 4:25:37 PM
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2
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0
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Coming Soon
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