Medium Humanoid, Neutral Evil
Armor Class 7 Natural Armor
Hit Points 23 (3d12)
Speed 30 ft., Swim 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
13 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Skills Arcana +0, Survival +0
Damage Vulnerabilities Fire
Damage Resistances Acid, Cold
Senses Darkvision, Truesight, Passive Perception 14
Languages Aquan, Yeti
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Freezing Fingers. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) cold damage. 

Ice Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) cold damage + (1d4 + 2) piercing damage

Legendary Actions

Ice Wave (Costs 2 Actions). The Artificer of Castle Azera casts Shape Water.

Mythic Actions

Mist of Azera (Costs 2 Actions). The Artificer of Castle Azera casts Misty Step.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2021 4:25:37 PM
2
0
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KnightlockTheTiefling