Armor Class
13
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common,Draconic
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar Of The Fang. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d8+2) slashing damage.
Description
Cultists swear allegiance to the ancient dragons, believing that they are gods who can grant immortality. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
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