ShapeShift - The creature can mimic any being its size or smaller but losses its speed. The creature must see its target while shifting. While shifted its eyes will glow red so he is easy to spot.
Scythe Sweep - Deals 2d10 slashing damage
Scythe Stab - Deals 3d8 piercing damage
Human Throw - 1d10 based on Strength check
Sneak Attack - 1d6 piercing damage if it is within 8 ft of its target and it follows the basic sneak attack rules
Self Destruct - Deals 80 damage within a 40 ft radius, it will instantly die in the process
Blood Rage - After being fed it gains +2 melee damage, resistance to bludgeoning, piercing, and slashing damage for 1 minute(10 rounds)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Tall figure, skin, and bones, only comes out at midnight in caves or towns.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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1/27/2021 7:40:21 PM
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0
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1
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Coming Soon
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