Large Undead, Any Alignment
Armor Class 16
Hit Points 10 (10d10)
Speed 80 ft., Climb 80 ft., Fly 120 ft. The Bone Hopper can teleport up to a target 120 ft away. Can only use once per round
STR
20 (+5)
DEX
23 (+6)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws DEX +11, INT +5
Damage Vulnerabilities Fire
Damage Resistances Acid, Cold
Condition Immunities Grappled
Senses Darkvision, Passive Perception 14
Languages Knows all languages besides Celestial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

ShapeShift - The creature can mimic any being its size or smaller but losses its speed. The creature must see its target while shifting. While shifted its eyes will glow red so he is easy to spot.

 

Actions

Scythe Sweep - Deals 2d10 slashing damage

Scythe Stab - Deals 3d8 piercing damage

Human Throw - 1d10 based on Strength check

Sneak Attack - 1d6 piercing damage if it is within 8 ft of its target and it follows the basic sneak attack rules

Self Destruct - Deals 80 damage within a 40 ft radius, it will instantly die in the process

Reactions

Blood Rage - After being fed it gains +2 melee damage, resistance to bludgeoning, piercing, and slashing damage for 1 minute(10 rounds)

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tall figure, skin, and bones, only comes out at midnight in caves or towns.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2021 7:40:21 PM
2
0
1
Coming Soon

Habitat: Urban

Ember011

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