Dragon's Claw. Leozar is better coordinated with Capella. While both of you are within 5 ft of a hostile creature, the creature has disadvantage on attack rolls that doesn't target Leozar or Capella.
Dragon Rider Bond: Shares Leozar's Initiative and Proficiencies
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 1d6 +6) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 1d6 +6) piercing damage.
Tail Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d4 +6) bludgeoning damage and must succeed on a Strength saving throw or be knocked prone. The reach of this attack increases to 10ft at 6th level, 15ft at 10th level, and 20ft at 14th level
Wing Attack. Rather than making an attack, your dragon can beat its wings. Creatures of your choice within 5 feet of your dragon must make a Strength saving throw. On a failed save, a creature is pushed 5 feet away from the dragon. The range of the push and distance a creature is pushed on a failed save increase by 5 feet at 6th
level, 10th level, and 14th level. Immediately after making this special attack, your dragon can move up to half its flying speed.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Gold Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 15 (2d8) fire damage on a failed save, or half as much damage on a successful one. When a creature fails this save they are covered by Gold spray. As an action a creature may make a strength check or their movement halved. Dc 10. The second turn they may only take an action or bonus action. Then they are paralyzed Dc 18.
Dragon's Claw. When a hostile creature's movement provokes an opportunity attack from Leozar, Leozar can attempt to grapple or shove the creature.
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