Medium Undead (Any Race), Neutral Evil
Armor Class 15 (Natural Armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws WIS +6
Skills Medicine +7, Persuasion +3, Religion +5
Damage Resistances Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Turn Resistance. The undead priest has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the undead priest to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unholy Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The undead priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): darkness, sacred flame, toll the dead

1st level (4 slots): inflict wounds, bane, sanctuary

2nd level (3 slots): silence, spiritual weapon

3rd level (2 slots): animate dead, spirit guardians

Actions

Multiattack. The undead priest makes two melee attacks.

Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.

Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage and 7 (2d6) necrotic damage.

Monster Tags: NPC

Habitat: Urban

DaProfoundMenace

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