Paragon HP. The plate armor Agular has a total of (75 Hit Points).
- Helmet. (100 Hit Points)
- Chest. (125 Hit Points)
- Hands. (50 Hit Points)
- Legs. (100 Hit Points)
Flash Foot. During a multiattack, Agular, attacks one target, moving to another in an instant. Can be used 3 times during a multiattack. +2 to Dmg
Finesse Strength. Allows Agular to hold two-handed weapons in one hand, regardless of size.
Infernal Blade. Agulars weapons attacks are Magical. When Argular hits with his weapon, he deals an extra 4d6 fire Damage.
Magic Resistence. Agular has Advantage on Saving Throws against spells and other effects.
Multiattack. Agular makes 3 melee attacks. On the 3rd melee attack, Roaring Slash can be used.
Fell Flame, Meteor. (Only after a paragon HP depletes). On turn, Agular casts a large molten ball. The casting ends his turn immediately, taking the round to fully cast and use. 120 Ft. radius; (4d8 + 2) Fire Damage
Roaring Slash. Agular makes a very powerful slash. (2d6 + 7) + (4d6) Fire Damage + (2d6) Force Damage.
Greatsword. Melee Weapon Attack: +12 to hit, reach 6 ft. Hit: 13 (2d6 + 7) Slashing damage. Plus 24 (4d6) Fire Damage
After Paragon HP Depletes, and down to 90 Hit points or less. Agular at any point after PC's turn can use the Legendary Action. Argular has only 1 Legendary action.
Flame Blood sacrifice. (Costs 1 Actions). Agular cuts the palm of his hand, allowing the oozing, lava like blood to drip. Creating two Fell Flame Golems to fight for him, while he steps out of the fight.
Description
Agular, The Fell Flame Warden, is the right hand of Sion, Prince of the Fell Flame, Devil of the nine hells. He serves his master to the word, but will choice to fight another day is pushed too far. He has been sent to hunt and kill the Hero's before they interfere with Sion's plans.
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