Power in Numbers. This creature deals an extra 1d4 slashing damage if another creature the same race is within 5ft of this creature.
Bound. The user leaps forwards 5ft, and deals 1d4 + 1 Bludgeoning damage to all creatures it makes contact with while doing so.
Bladed Dash. The user runs forwards until it makes contact with a solid object, dealing 1d6 slashing damage to the first creature it makes contact with. Creatures hit by this must make a DC 5 Constitution saving throw. They take normal damage on a failed roll, and half of which on a success.
Angry. If a creature of the same race is killed while this creature is present, this creature's next attack deals 1d3 bonus slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small, childish, crystalline ball with a lack of common sense or necessary life skills. Becomes incredibly hostile when a fellow Crystal falls in battle, as they share a bond almost like siblings.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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