Keen Hearing and Smell. The wolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Burning Rage: If the wolf is in critical condition, it will slowly heal every time it pulls off a successful attack that reaches over 35 damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (5d8 + 10) crushing damage
Crushing Slash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (5d10 + 10) slashing damage
A Cinder Wolf can take 2 legendary actions per round (1 attack and one defense). choosing from the options below. A Cinder Wolf will regain spent legendary actions at the start of its turn.
Titan Fur. If an enemy attack hits a Cinder Wolf and roll 1D20 +4. If the Cinder Wolf rolls equal to or higher the attackers armor class, the attack rebounds and the attacker takes damage equal to one quarter what would had been dealt and the Cinder Wolf takes no damage.
Body slam. Attack: +15 to hit, reach 20 feet., single target. Hit: (4D10) +10 Crushing damage, if this attack rolls a natural twenty the player hit losses one halve their hit points.
Description
The Cinder Wolf is named after it's pitch black fur with a white underbelly. It is also named after it's odd immunity to fire. Its eyes glow with a fiery red. The Cinder Wolf is never seen with a pack, only alone. Unlike most wolves, the Cinder Wolf won't attack unless provoked.
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