Angelic Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 16). The angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Multiattack. The angel makes two melee attacks.
Flaming Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 14 (3d8) radiant damage.
Balance the Scales. 1 per long rest. The angel points at a creature within 40 feet. A sphere of light with a radius of 10 feet appears centered at the target. Any creature caught in the sphere with more than half its total health has it automatically reduced to half of its total health. Any creature within range with less than half its total health has it automatically restored to half its total health. The sphere then fades away.
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