Medium Construct, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 15 (3d8)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +3, CON +4
Skills Athletics +4, Perception +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Vigilant. The clockwork can’t be surprised.

 

 

Actions

Haywire Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 slash damage. Chance to stun for 1 turn. Cannot use again until after battle.

Smash. Melee Weapon Attack: +2 to hit, reach 7ft, one target you can see. Hit: 1d4 + 4 bludgeoning damage.

Reactions

Deflect Attack. The clockwork imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the clockwork.

Artis_Sasafras

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