Armor Class
15
(natural armor)
Hit Points
15
(3d8)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +3, CON +4
Skills
Athletics +4, Perception +2
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
understands the languages you speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Vigilant. The clockwork can’t be surprised.
Actions
Haywire Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 slash damage. Chance to stun for 1 turn. Cannot use again until after battle.
Smash. Melee Weapon Attack: +2 to hit, reach 7ft, one target you can see. Hit: 1d4 + 4 bludgeoning damage.
Reactions
Deflect Attack. The clockwork imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the clockwork.
Comments