Armor Class
16
Wooden
Hit Points
500
(35d20)
Speed
120 ft.
STR
28
(+9)
DEX
11
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +14, CON +9
Damage Immunities
Cold, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Poisoned, Prone, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Actions
On the captain's turn, the ship can take two actions.
Full Speed Ahead. The ship moves it's double it's movement in a straight direction.
Steering. Turn left or right 90 degrees.
Load the Cannons. Needed to take the Fire The Cannons! action.
Pack The Good Powder. The ship will crit on a natural 18-20 but the cannons will misfire on a natural 1-3 on the next Fire The Cannons! action that is taken. (1/day)
Fire The Cannons! +6 to hit. Range 150/600. One Target. 5d10 Blungeoning Damage.
Comments