Antimagic Susceptibility. The Assassin's Rapier is incapacitated while in the area of an antimagic field.
False Appearance. While the Assassin's Sickle remains motionless and isn't flying, it is indistinguishable from a normal sword.
Magical metal. The Assassin's Sickle's attacks count as magical.
Divine Insight. The Assassin's Sickle gains advantage on it's first attack per round.
Spellcasting. The Assassin's Sickle is a 9th-level spellcaster. Its spellcasting ability is Dexterity (spell save DC 14, +6 to hit with spell attacks). The Assassin's Sickle has the following spells prepared:
3/day. hunter's mark, mind spike
Multiattack. Assassin's Sickle makes three melee attacks.
Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) acid damage.
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