Medium Beast, Lawful Good
Armor Class 11 Natural Armor
Hit Points 12 (1d20 + 1)
Speed
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +4
Skills Athletics +2
Damage Vulnerabilities Fire
Damage Resistances Ranged Attacks
Damage Immunities Bludgeoning
Condition Immunities Exhaustion
Senses Passive Perception 10
Languages Monsters from the underground share the strange ability to communicate to anyone and everyone no matter what language they speak so Aaron doesn't really know any languages.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Aaron is a 1-level spellcaster. Its spellcasting ability is 1 (16, +10 to hit with spell attacks). The Aaron has the following Paladin spells prepared:
Cantrips (at will): Divine Favor, Heroism
1st level (1 slot): Shield of Faith

Actions

Action Flex Attack. Flex Attack: +9 to hit, reach 3ft., 2 target. Hit: 1 (1d10 + 2) bludgeoning damage. 

Action Rain Of Sweat. Rain Of Sweat Attack: +10 to hit, range 9ft.,  hits all in range. Hit: 2 (1d10 + 2) piercing damage.

Reactions

A Sudden Challenger. If a player flexes at the Aaron it will only use its "Flex" attack until it's attacked or spared.

Hard Work. once it reaches 1/3 of its max hp it'll repeatedly use "Rain Of Sweat" for 5 rounds then it'll go back to using all of its skills

Description

He is a brown, muscular merhorse (or rather a sea horse) with a long, winding green tail and a twelve-pack. Aaron's are vaguely flirty as well as creepy, and he adds a winking face to the end of every line he speaks. He has a high obsession with flexing that, should the player choose to "Flex", he takes it as a fun challenge.

Monster Tags: Misc Creature

Habitat: CoastalSwampUrban

TheBagelOverlord

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