Armor Class
12
(natural armor)
Hit Points
67
(9d10 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal but can't speak it
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Quake (Recharge 5-6). The bone golem slams its fists into the earth, splintering shards of bone around it. Each creature within 10 feet of the golem must make a DC 15 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save and are knocked prone, or half as much damage on a successful one and are not knocked prone.
Actions
Bone Fist. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage.
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