Huge Giant (Stone Giant), Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
21 (+5)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +6, CON +8, WIS +5
Skills Athletics +12, Performance +6
Senses Darkvision 120 ft., Passive Perception 12
Languages Giant, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Artful Thrower. The giant adds its dexterity modifier to the attack rolls and damage of its rock attacks.

Actions

Multiattack. The giant makes two greatpick attacks.

Greatpick. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Rock Throw. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Strength (Athletics) check, catch the missile and take no bludgeoning damage from it.

Description

These peaceful giants stay deep underground and prefer to be left alone. They are content to shape stone into art, and dream of the faraway world above.

Habitat: HillMountainUnderdark

TeapotTheMonk

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