Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Artful Thrower. The giant adds its dexterity modifier to the attack rolls and damage of its rock attacks.
Multiattack. The giant makes two greatpick attacks.
Greatpick. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Rock Throw. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Strength (Athletics) check, catch the missile and take no bludgeoning damage from it.
Description
These peaceful giants stay deep underground and prefer to be left alone. They are content to shape stone into art, and dream of the faraway world above.
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