Small Swarm of Medium beasts, Any Chaotic Alignment
Armor Class 12 natural armor
Hit Points 11 (12d12 + 2)
Speed 40 ft., rolling
STR
16 (+3)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +5
Damage Vulnerabilities Acid, Bludgeoning
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

hard

resistant to all damage except acid and bludgeoning.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

charge: like unarmed strike 2d4 bludgeoning. if bigger than huge than 1d12.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It is a bolder ranging from medium to gigantic. if not moving it looks like a normal rock but if PC makes a perception check they must roll 13 or higher or it will seem like a normal rock.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Quinnp28

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