Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 200 (18d10 + 100)
Speed 30 ft., swim 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
8 (-1)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

When in a swamp and not moving, the crocolith is indistinguishable from a log.

Actions

Multiattack. The crocolith makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage, plus 7 (2d6) bludgeoning damage if the target is prone.

Description

The crocolith is the apex predator of the swamp. Wily beasts that live for hundreds of years, they rend their prey into pieces with their mighty jaws and pound them apart with their hypertrophied forearms. Once their hunger is sated, they rest just beneath the surface of the water, almost indistinguishable from the rest of the swamp.

Such is the viciously territorial nature of these beasts, that they will not suffer any threat to their domain from another of their kind. The meet rarely to mate and as often as not they will slay each other in the process. 

Habitat: ForestSwamp

benpheloung

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