Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Unrested Mageling] is a 1st-level spellcaster. Its spellcasting ability is Strength] (spell save DC 10, to hit with spell attacks). The [Unrested Mageling] has following [Wizard] spells prepared:
Cantrips (at will): [Chill Touch], [Shocking Grasp]
1st level (# slots): [Mage Armor], [False Life]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack; Spear: +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 4) [peircing] damage.
Action Melee Attack. Melee Weapon Attack; Punch: +1 to hit, reach 3ft., 1 target. Hit: 5 (2d4 + 2) [blundering] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Normal Skeleton except it is a skeleton of a magic user that has unfinished buisness.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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