Huge Beast, Unaligned
Armor Class 18 (natural heavy armor)
Hit Points 160 (18d12 + 14)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws STR +7, CON +8
Damage Vulnerabilities Cold
Damage Resistances Poison
Damage Immunities Fire
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Born of Fire: This scorpion has only known the heat of the Dread Wastes, it is immune to heat and fire.

Legendary Resistance: If the Colossal Scorpion fails a saving throw, it can choose to succeed instead.

 

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 30 (6d10) poison damage on a failed save, or half as much damage on a successful one.

Description

A monstrous offshoot of the usual Giant Scorpion found in the Dread Waste. This huge version is both tough and canny. It will attempt to corner its prey and quickly sting them. Found only in the harshest locales, its denser carapace and larger size will pose problems for even the toughest groups.

Monster Tags: Misc Creature

Habitat: Desert

Zetanio

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