Medium Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 27 (5d8 + 5)
Speed 40 ft.
STR
7 (-2)
DEX
18 (+4)
CON
13 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +6, CHA +4
Skills Intimidation +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 10
Languages Abyssal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Exploding Bones. When this creature dies, it explodes. Any creature within 10 feet of the blazing skeleton must succeed on a DC 14 Dexterity saving throw or take 5 (2d4) fire damage. A humanoid killed by this effect rises as a blazing skeleton with 5 (2d4) hit points.

Fiery Aura. Fiery embers waft around the skeleton up to 5 feet away. When a creature enters the area for the first time or starts its turn there, it takes 3 (1d6) fire damage.

Actions

Fiery Touch.  Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage.

Explosive Ember. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.

Description

Some undead serve particularly cruel masters. Their bones are desecrated through arcane ritual and infused with elemental magic. Evil wizards often employ such creations to safeguard their most prized secrets.

Monster Tags: undead

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