Medium Construct, Unaligned
Armor Class 15 (chain shirt)
Hit Points 25 (3d8 + 9)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Remains of Ash. The Ashborne's heart gives off an immense amount of heat, burning everything this creature touches. Any creature that touches the Ashborne takes 6 (2d6) fire damage and any metallic weapon the Ashborne wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) fire damage. 

Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Grapple. Melee Weapon Attack: +3 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the Ashborne can't grapple another target.

Description

The Ashborne, artificial creatures made of ash and animated with a soul crystal. Little more than mindless golems, the Ashborne hold memory of their former lives as they serve the Immortal in his endless game.

Monster Tags: construct

Ausmeria

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