Evil Speech. Wesker will Monologue about morals, good/evil, ECT. even at the most inappropriate of times.
Devil’s Sight. Wesker can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Spellcasting. Wesker is a 13th level spellcaster. Hiss spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Wesker has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Minor Illusion, Chill Touch
5st level (3 slots): Expeditious Retreat, Charm Person, Counterspell, Scrying, silence
Flurry of Blows. Immediately after he takes an Attack action on your turn, he can make two unarmed strikes as a bonus action.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 4) Bludgeoning damage.
Eldritch Blast. A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Vampiric Touch. The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
Create Undead. You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)
Darkness. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Jaguar Kick. Wesker can make an attack when a Player that he can see moves out of his reach, which also knocks the target Prone.
Uncanny Dodge. If a ranged attack that he can see were to hit Wesker, it misses instead.
Quickshot. On a players turn, Wesker can use an Eldritch Blast on a player if one is in range.
Shadow Dash. Wesker teleports up to 60 feet to an unoccupied space he can see. On each of his turns before the spell ends, he can use a bonus action to teleport in this way again.
Description
A rather tall, middle aged man. Blond hair, red eyes, usually wears all black and Darkened glasses.
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