Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Innate Spellcasting. 3/day—darkness, dispel magic
Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Weakening Gaze. The orc targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
This orc shaman has been possessed by a babau. Its strength and bloodlust have been heightened by the demons influence.
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