Medium Humanoid (Orc), Chaotic Evil
Armor Class 14 (Hide Armor)
Hit Points 51 (6d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
11 (+0)
Skills Intimidation +2, Medicine +4, Survival +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Innate Spellcasting. 3/day—darkness, dispel magic

Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, cure wounds, guiding bolt

2nd level (3 slots): augury, warding bond

3rd level (2 slots): bestow curse, create food and water

Actions

Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Weakening Gaze. The orc targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

This orc shaman has been possessed by a babau. Its strength and bloodlust have been heightened by the demons influence.

Monster Tags: Orc

Habitat: MountainUnderdark

bnwhitt5260

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