Curse of Eternal Life. At the beginning of Baron Ravenstone's turn, even if he reaches 0 hit-points, he regains 14 (3d8) hp. This healing is taken as neurotic damage from the closest living creature within 30 feet, if there is no living creature, the life energy is visibly pulled from the surroundings, causing a stationary aura of [darkness] around the baron until the beginning of his next turn. This effect triggers even if Baron Ravenstone is at full health.
Weakness to Hate. Baron Ravenstone can only be permanently killed by the individual that hates him more than any other.
Legendary Resistance. Up to 2 times per long rest, Baron Ravenstone can choose to succeed on a failed saving throw.
Spellcasting. Baron Ravenstone is a 20-level spellcaster. His spellcasting ability is [Inteligence] (spell save DC 19, +10 to hit with spell attacks). Baron Ravenstone has following [Eldrich Knight] spells prepared:
Cantrips (at will): [Fire Bolt], [Shocking Grasp],[Blade Ward]
1st level (4 slots): [mage armor], [Shield],[Magic missile],[Alarm]
2nd level (3 slots): [Gust of wind],[Arcane lock]
3rd level (3 slots): [Fireball], [dispel magic],[Counterspell],[Glyph of Warding]
4th level (1 slot): [Wall of fire], [Banishment]
Multiattack. Baron Ravenstone can make three weapon attacks.
Arcane Charge. Baron Ravenstone can teleport up to 30 ft as a bonus action.
War Magic. When Baron Ravenstone uses an action to cast a spell, he can make one weapon attack as a bonus action.
Flame Tongue Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 16 (1d6 + 5 + 2d6 [fire] ) damage.
Shield. Baron Ravenstone casts [Mage Armor]
Baron Ravenstone can use up to three legendary actions per round.
Attack (Costs 1 Action). Baron Ravenstone can make one melee attack.
Reposition (Costs 1 Action). Baron Ravenstone can teleport up to 30 ft away
Cast (Costs 2 Actions). Baron Ravenstone can cast a cantrip.
Description
Many years ago, Baron Dreven Ravenstone was the owner of a wealthy island estate. He had everything he could wish for. It was in the prime of his life that he angered a god of death, who cursed him into a hopeless immortality. He would live forever in the prime of his life, but would do so by siphoning the life force of them close to him, and from the land he controlled. Now many years later, he searches for one to kill him, for his curse can only be lifted by the one who hates him most. To DM's, consider using him to torment one of the players or a prominent NPC.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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