Large Elemental, Neutral
Armor Class 13
Hit Points 52 (8d10 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Blindsight 30 ft., Passive Perception 10
Languages understands Ignan but doesn't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fiery Body. A creature that touches the fire weird or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. 

Flame Bound. The fire weird dies if it leaves the flames to which it is bound or if those flames are extinguished.

Invisible in Fire. The fire weird is invisible while fully surrounded by fire.

Actions

Flaming Lasso. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) fire damage. If the target is Medium or smaller, it is grappled (escape DC 13). Until this grapple ends, the target is restrained and takes 5 (1d10) fire damage at the start of each of its turns, and the fire weird can't grapple another target.

Description

A fire weird is a serpentine elemental bound to protect a brazier or other source of flame. Invisible in their elemental, fire weirds are known for their blazing temper and unpredictability. 

Habitat: Desert

Thauraeln_The_Bold

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