Medium Humanoid (Aarakocra), Chaotic Neutral
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 20 ft., fly 50 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +7, INT +5
Skills Acrobatics +6, Deception +3, Perception +5, Stealth +9
Senses Passive Perception 14
Languages Aarakocra, Auran, Common, and Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 10 (3d6) damage to the target, who must also succeed on a DC 11 Strength saving throw or fall prone.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Nimble Escape. The assassin can take the Disengage or Hide action as a bonus action on each of its turns.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Special Equipment. The assassin is equipped with a cloak of elvenkind and a shortsword, +1 for each hand.

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: NPC

Habitat: Urban

Noble22

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