Solar Shield. The Wi-Noir has 50 temporary hit points, and regain these temporary hit points after a short rest. Fire damage deals double damage to the Wi-Noir while it still has these temporary hit points.
Poison Cloud (Recharge 1d6R). The Docou Wi-Noir creates a poison cloud at a point it can see within 80 feet. The cloud fills a space within a 10ft radius of this point. any creature within the cloud or that ends their turn within the cloud must make a DC 14 CON saving throw, taking 21 (6d6) poison damage on a failed save or half as much damage on a successful one. The cloud creates darkness as per the Darkness spell. The cloud lasts for one minute or until the Wi-Noir uses this ability again. The Wi-Noir is immune to the damage from this ability and can see through it normally.
Action Ranged Attack. Ranged Spell Attack: +6 to hit, range 80/320 ft., one target. Hit: 16 (3d10) Necrotic damage.
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