Medium Fiend, Neutral Evil
Armor Class 13 Natural
Hit Points 66 (12d8 + 12)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 12
Languages Trade, Hive, Anno
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Solar Shield. The Wi-Noir has 50 temporary hit points, and regain these temporary hit points after a short rest. Fire damage deals double damage to the Wi-Noir while it still has these temporary hit points.

Actions

Poison Cloud (Recharge 1d6R). The Docou Wi-Noir creates a poison cloud at a point it can see within 80 feet. The cloud fills a space within a 10ft radius of this point. any creature within the cloud or that ends their turn within the cloud must make a DC 14 CON saving throw, taking 21 (6d6) poison damage on a failed save or half as much damage on a successful one. The cloud creates darkness as per the Darkness spell. The cloud lasts for one minute or until the Wi-Noir uses this ability again. The Wi-Noir is immune to the damage from this ability and can see through it normally.

Action Ranged Attack. Ranged Spell Attack: +6 to hit, range 80/320 ft., one target. Hit: 16 (3d10) Necrotic damage.

spree0

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