Medium Fiend, Neutral Evil
Armor Class 18 Natural
Hit Points 120 (16d8 + 46)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 12
Languages Trade, Hive, Anno
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Short Teleport (recharge 5R). As a bonus action, the Anno Joppa-Night can teleport up to 15ft. 

Actions

Multiattack. The Anno Joppa-Night takes two Boomer or melee attacks.

Solar Jet (Recharge 5R). The Joppa-Night unleashes a wave of solar energy in a 15 foot cone. All creatures in the area must make a DC 13 DEX saving throw, taking 22 (4d10) fire damage on a failed save, or half as much on a successful one.

Boomer. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 13 (2d10 + 2) Necrotic damage.

Melee. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

 

spree0

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