Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 84 (13d8 + 26)
Speed 40 ft.
STR
9 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages understands all languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Senses darkvision 60 ft.

Speed - 40ft

 

Actions

Multiattack. The skeleton makes three attacks: two with its talons and one with its sting. 

Shoulder Blades. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). 

Sting. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage. 

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. 

Reactions

Vengeful Embrace. In response to taking damage, the skeleton makes a shoulder blades attack against a creature within 5 feet of it. If no creature is within reach, the skeleton moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Abhorrent Artisans. A bonegrafter takes the cloven hooves from satyrs or minotaurs and binds them to a human torso. Removing the hands and replacing them their own sharpened leg bones to form crude talons. A harpy's wings attached to its back, interwoven with its spine which ends in a long winding tail complete with stinger.
Whilst the parts don't matter to a bonegrafter, the end result is a work of art. A composition that they then animate and play. They see themselves as minor gods, giving unlife to their unique creations. The bonework skeleton is a unique tribute to the Osyluth, forged in it's image. Many bonegrafters idolize the bone devils.
Undead Nature. A bonework skeleton doesn't require air, food, drink, or sleep.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MelodicMischeif

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