Huge Construct, Any Chaotic Alignment
Armor Class 15 Bronze Plates
Hit Points 150 (15d20)
Speed 20 ft.
STR
20 (+5)
DEX
5 (-3)
CON
18 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
13 (+1)
Saving Throws STR +9
Damage Vulnerabilities Force, Lightning, Thunder
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Deafened, Frightened, Unconscious
Senses Blindsight 50ft, Tremorsense 70ft, Passive Perception 8
Languages Dwarvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Grab. Melee Weapon Attack +5 to hit, reach 10ft 1 target. Target must make a DC 15 Strength/Dexterity saving throw or be grappled.

Crush. Melee Weapon Attack, target: grappled enemy. 4d6 force damage

Bash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 2d10 Bludgeoning damage. 

Explosive Charge. Ranged Weapon Attack: +4 to hit, range 50/200 ft.,  10' sphere on impact. Hit:  4d4  Fire damage.

Reactions

Shield. 1/20 chance of negating all damage if the attack is melee

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Mountain

isciguy5

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