Armor Class 17 Natural armor
Hit Points 95 (10d12 + 30)
Speed 20 ft.
STR
19 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +7, CON +6
Skills Athletics +7, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 90 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Resilient Construction. The golem was constructed with extremely remarkable fortitude, granting it the following benefits.

  • It does not need to eat, drink, or breathe.
  • It is immune to disease.
  • It does not need to sleep, nor can magic put it to sleep.
  • It is immune to fall damage.

Magic Weapons. The golem's weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Reactions

Protective Nature. When a creature within 5 feet of the golem makes an attack against a target other than the golem, which is an ally of it or its creator, the golem can use its reaction to make a slam attack against the attacking creature.

Monster Tags: construct

Habitat: ArcticDesertGrasslandHillUrban

LostMarchesDnD

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