Keen Smell. The Wampus Cat has advantage on Wisdom (Perception) checks that rely on smell.
Trip. When the Wampus cat hits with a claw or bite attack, it can attempt to trip the opponent (+ 3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint. Once per hour, the Wampus Cat can move ten times its normal speed (500 feet) when it makes a charge.
Rage. In battle, the Wampus Cat fights with primal ferocity. The Wampus Cat can enter a rage as a Bonus Action.
While raging, the Wampus Cat gains the following benefits:
• Advantage on Strength Checks and Strength Saving Throws.
• +2 bonus to the damage roll.
• Resistance to bludgeoning, piercing, and slashing damage.
The Wampus Cat's rage lasts for 1 minute. It ends early if the Wampus Cat is knocked Unconscious or killed.
Multiattack. The Wampus Cat makes two attacks: one with its bite and one with its claws.
Bite. +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
The Wampus Cat can make 2 normal actions as a mythic actions. Only one mythic action can be used at a time, and only at the end of another creature's turn. Spent mythic actions are regained at the start of each turn.
Comments