Medium Beast, Unaligned
Armor Class 14 natural
Hit Points 125 (10d10 + 70)
Speed 30 ft., Climb 25 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
3 (-4)
WIS
15 (+2)
CHA
7 (-2)
Senses Darkvision 30 ft., Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The Wampus Cat has advantage on Wisdom (Perception) checks that rely on smell.

Trip. When the Wampus cat hits with a claw or bite attack, it can attempt to trip the opponent (+ 3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah. 

Sprint. Once per hour, the Wampus Cat can move ten times its normal speed (500 feet) when it makes a charge. 

Rage. In battle, the Wampus Cat fights with primal ferocity. The Wampus Cat can enter a rage as a Bonus Action.

While raging, the Wampus Cat gains the following benefits:

• Advantage on Strength Checks and Strength Saving Throws.

• +2 bonus to the damage roll.

• Resistance to bludgeoning, piercing, and slashing damage.

The Wampus Cat's rage lasts for 1 minute. It ends early if the Wampus Cat is knocked Unconscious or killed. 

 

 
Actions

Multiattack. The Wampus Cat makes two attacks: one with its bite and one with its claws.

Bite. +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Mythic Actions

The Wampus Cat can make 2 normal actions as a mythic actions.  Only one mythic action can be used at a time, and only at the end of another creature's turn. Spent mythic actions are regained at the start of each turn.

Monster Tags: Misc Creature

Habitat: Forest

szhamilton

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