Medium Humanoid (Elf), Chaotic Neutral
Armor Class 17 (Scale Mail)
Hit Points 42 (5d8 + 15)
Speed 35 ft.
STR
14 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +6, CON +6
Skills Perception +4, Stealth +15
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can’t put the elf to sleep.

Mask of the wild. The warrior can attempt to hide even when only lightly obscured by natural phenomena.

Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.

Actions

Multiattack. The warrior makes two attacks with it's double-bladed scimitar.

Double-bladed scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Parry. The warrior adds 3 to its AC against one melee attack that would hit it. To do so, the warrior must see the attacker and be wielding a melee weapon.

Protection. When the warrior is wielding a melee weapon, and a creature it can see makes a melee attack against a target within 5 feet of the warrior, the warrior may impose disadvantage on the attack.

Monster Tags: elf

Habitat: Underdark

XKnives

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